![]() ![]() Interesting, I'm almost done fully restructuring my fleet and route, and went a slightly different way.Įarly game was the same for me as you.Kangaroos and X10s. Currently, I have 1 kangaroo-m, 8 aeroeagle-m, 1 cloudliner-p, 1 cloudliner-c, 1 aeroeagle-p, 1 aeroeagle-c, 6 sequoia-m, 2 cyclone-m and 1 tetra I set notifications to when the first and last plane lands. There's also not too much focus on what layovers I'm creating. Because I prioritize the 25% bonus, I basically only have direct flights and don't spend time creating flight paths. The strategy is good if you don't want to spend too much time on the game. All of my planes are m-variants aside from 1 cloudliner-p, 1 cloudliner-c, 1 aeroeagle-p, and 1 aeroeagle-c Here’s my stats: utm_medium=ios_app&utm_name=iossmf By this time, I had added cloudliners, cyclones and a tetra to my fleet which along with the sequoias were used to bring the layovers to their destination with focus on the 25% bonus. Again, I focused on filling up the aeroeagles with cargo and passengers going to the same location. ![]() Recently, I shifted my strategy by replacing the mapples with aeroeagle-ms and increasing my class 3 clusters to 3 cities instead of 2. The sequoias and aeroeagles would then fly to different cities, filling up on the layovers, with focus on getting the 25% bonus. My main focus on filling up the mapples was to try and get the cargo and passengers to the same city. The purpose of this mapple was to fly back and forth between the two cities to accumulate layovers. London-Paris, Beijing-Shenyang, Sao Paolo-Rio, etc) and placed one mapple at every cluster of cities. I unlocked clusters of class 3 cities across map (i.e. Once I unlocked sequoias, I moved to a new strategy. To me, it didn't make much sense to have lots of cities around a central class 3 city but instead to focus solely on having a line of cities across the map. It is super important to expand your cities in a line rather than in clusters because distance is what dictates revenue. ![]() My main focus was on bux jobs and the 25% bonus. Once I unlocked aeroeagles, I added those to my fleet as well. In the beginning, I focused on getting kangaroos and mapples as class 1 planes because they had the most capacity and thus the most potential for profit. You can purchase, earn, or find these parts separately and build a plane for less bux than it would cost to buy it whole.Thought it might be helpful to go over my strategy and how I have modified it as I have increased level. Planes can be added to your fleet by either purchasing them using Bux in the Market, or building them with parts you've found or purchased.Įach plane is made up of 3 parts - body, engine, and controls. If you do not have an empty slot you can either purchase one with coins, or take one of your other planes out of service (putting it in the Hangar). In order to add a plane to your fleet you must have an additional plane slot available. The higher class planes become available as the player levels up. A Class 3 plane can only fly to Class 3 airports. A Class 2 plane cannot fly to a Class 1 airport. There are also different classes of planes that correspond to airport classes. If the capacity is one passenger and one cargo, you can't carry an extra passenger in place of cargo, or vice versa. ![]() Can carry both, though not interchangeably. They come in three basic types depending on what they carry: Planes have varying speeds, ranges, weights, and sizes. ![]()
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